Apr 24, 2005, 08:13 AM // 08:13
|
#1
|
Pre-Searing Cadet
Join Date: Apr 2005
Location: Netherlands
|
Warrior/Necromancer plz help
I didnt play Guildwars yet but I want to play it soon when it comes out..
I already have been thinking about primairy/secundairy classes and I have decited to play Warrior/Necromancer with sword and shield. Warrior has good armor and attack dmg. With Necromancer I want to steal some live so I can live longer.
Is this combination good or crap u may have some serieus critics on it. It wil help me
Warrior/Necromancer
Swordmanship 12 + 1 rune
Tactic 8 + 2 runes
Blood Magic 10
Seeking Blade
Shields up
Gladiator Defense
Defensive Stand
Galrath Slash
Vampiric Gaze
Vampiric Touch
Plaque Touch
Have I too many defensive skills?
Tips are welcome
Thnx, swuaN
|
|
|
Apr 24, 2005, 12:14 PM // 12:14
|
#2
|
Academy Page
|
Quote:
Originally Posted by swuaN
I didnt play Guildwars yet but I want to play it soon when it comes out..
I already have been thinking about primairy/secundairy classes and I have decited to play Warrior/Necromancer with sword and shield. Warrior has good armor and attack dmg. With Necromancer I want to steal some live so I can live longer.
Is this combination good or crap u may have some serieus critics on it. It wil help me
Warrior/Necromancer
Swordmanship 12 + 1 rune
Tactic 8 + 2 runes
Blood Magic 10
Seeking Blade
Shields up
Gladiator Defense
Defensive Stand
Galrath Slash
Vampiric Gaze
Vampiric Touch
Plaque Touch
Have I too many defensive skills?
Tips are welcome
Thnx, swuaN
|
Yes, since warriors are low priority targets in PvP. Swap Tactics for Strength and replace the two defense skills with Sprint and Battle Rage/Berserker Stance. I don't like the vampiric skills too much, since they cost so much and aren't terribly useful. What I've done on my War/Nec is go 12 Strength, 12 Sword and 3 Curses since having only 3 points in curses allows you to max Strength and Sword, while still allowing me to remove a healthy 4 enchantments with Rend. Plague Touch is the only other necro skill I bother using on my War/Nec. Having done all that, you can fill the other 4 slots with any attack skills you like (as long as you avoid the very crappy and overused Sever Artery + Gash combo you'll be fine).
Here's my build, if you're interested.
Class: Warrior / Necromancer
Attributes: (cost) '+' indicates Rune attributes
Strength: 12 (97)
Swordsmanship: 12 (97)
Curses: 3 (6)
Total attribute points used: 200/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Sprint [Strength] (5,0,20) Stance: For 13 seconds, you move 25% faster.
2) Berserker Stance [Strength] (5,0,30) Stance: For 10 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
3) Galrath Slash [Swordsmanship] (0,0,8) Sword Attack: This attack strikes for +32 damage if it hits.
4) Final Thrust [Swordsmanship] (0,0,10) Sword Attack: Lose all adrenaline. If Final Thrust hits, you deal 32 more damage. This damage is doubled if your target was below 50% health.
5) Savage Slash [Swordsmanship] (5,0,10) Sword Attack: If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 32 extra damage.
6) Hamstring [Swordsmanship] (10,0,15) Sword Attack: If this attack hits, your target is crippled for 13 seconds, slowing his movement.
7) Rend Enchantments [Curses] (10,3,30) Spell: Target foe loses 4 enchantments. For each Monk enchantment removed, you take 40 damage.
8) Plague Touch [none] (5,1,0) Skill: Transfer a negative condition from yourself to target touched foe.
I've been tweaking this for a while now, and I believe it's probably the most one can get out of a War/Nec combo. Having said that, I'm still open to suggestions.
|
|
|
Apr 24, 2005, 10:02 PM // 22:02
|
#3
|
Frost Gate Guardian
|
drop berserker stance for frenzy, hamstring and plague touch for sever artery and gash.
|
|
|
Apr 25, 2005, 04:49 PM // 16:49
|
#4
|
Pre-Searing Cadet
Join Date: Apr 2005
Location: Netherlands
|
Hmmm... very interesting thanx man.. I really mean it
|
|
|
Apr 25, 2005, 05:58 PM // 17:58
|
#5
|
Lion's Arch Merchant
|
I disagree hamstring is very useful in PvP but if this is PvE as well then yes Sever and Gash.
|
|
|
Apr 25, 2005, 07:10 PM // 19:10
|
#6
|
Academy Page
|
Sever Artery + Gash = Overrated. I'd rather charge my Galrath Slash and Final Thrust quicker, instead of wasting adrenaline on 2 crappy conditions (which will only get removed in PvP) and *10* extra damage.
How about replacing Hamstring with Pure Strike?
Or how about:
The Edge - Guild Wars Utility
http://www.sovereignlegion.com/downloads/theedge.htm
Class: Warrior / Necromancer
Attributes: (cost) '+' indicates Rune attributes
Strength: 12+1 (97)
Swordsmanship: 12+3 (97)
Curses: 3 (6)
Total attribute points used: 200/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Sprint [Strength] (5,0,20) Stance: For 13 seconds, you move 25% faster.
2) Frenzy [none] (5,0,4) Stance: For 8 seconds, you attack 33% faster but take double damage.
3) Pure Strike [Swordsmanship] (5,0,8) Sword Attack: If Pure Strike hits, you strike for +30 damage. If you are not using a stance, Pure Strike cannot be blocked or evaded.
4) Power Attack [Strength] (5,0,4) : If this attack hits, you strike for +27 damage.
5) Savage Slash [Swordsmanship] (5,0,10) Sword Attack: If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 40 extra damage.
6) Final Thrust [Swordsmanship] (0,0,10) Sword Attack: Lose all adrenaline. If Final Thrust hits, you deal 40 more damage. This damage is doubled if your target was below 50% health.
7) Flourish [Strength] (5,1,10) Skill: All of your attack skills become recharged. You gain 6 energy for each skill recharged by Flourish. This is an elite skill.
8) Rend Enchantments [Curses] (10,3,30) Spell: Target foe loses 4 enchantments. For each Monk enchantment removed, you take 40 damage.
I'm guessing the Flourish build will have higher damage per second than my other one. Didn't get a chance to test Flourish out.
Last edited by Great Gjl; Apr 25, 2005 at 07:15 PM // 19:15..
|
|
|
Apr 25, 2005, 07:54 PM // 19:54
|
#7
|
Krytan Explorer
Join Date: Mar 2005
Location: I am in a transitional period.
Guild: GRE
|
From my experiance with my Necro build, I would Keep Vampiric Touch and dump Vampiric Gaze and replace it with something more useful from your primary. I dont have a lot of first hand Warrior experiance, but good luck with your build.
|
|
|
Apr 25, 2005, 08:49 PM // 20:49
|
#8
|
Academy Page
|
*15* Energy to steal *60* or so hp is terrible, ESPECIALLY on a warrior.
|
|
|
Apr 25, 2005, 10:04 PM // 22:04
|
#9
|
Frost Gate Guardian
|
Quote:
Originally Posted by Great Gjl
Sever Artery + Gash = Overrated. I'd rather charge my Galrath Slash and Final Thrust quicker, instead of wasting adrenaline on 2 crappy conditions (which will only get removed in PvP) and *10* extra damage.
|
Crappy conditions? Shows how much you know. Gash+Final Thrust = supreme killing blow. Gash is so good its definitely worth bringing sever artery to inflict it. Not to downplay Sever Artery, it's easy to inflict, and 140 damage over time if not removed.
|
|
|
Apr 26, 2005, 12:26 AM // 00:26
|
#10
|
Frost Gate Guardian
Join Date: Feb 2005
Location: Beaches of Kryta, aka Florida
Guild: Remnants of Ascalon
Profession: Mo/Me
|
also to add onto the the sever/gash combo, if bleeding is not removed u can evventually get that huge damage + gash = like 96 damage finsiher, plus doesnt armor doesnt effect it. i find it to be a nice finsiher.
|
|
|
Apr 26, 2005, 03:22 PM // 15:22
|
#11
|
Academy Page
|
It's hard getting the bleeding from Gash to stick since most Monks carry condition removal. Also, 140 damage may sound nice, but that's over 20 seconds.
Any comments on Flourish?
|
|
|
Apr 26, 2005, 03:31 PM // 15:31
|
#12
|
Lion's Arch Merchant
|
Quote:
Originally Posted by Great Gjl
It's hard getting the bleeding from Gash to stick since most Monks carry condition removal. Also, 140 damage may sound nice, but that's over 20 seconds.
Any comments on Flourish?
|
It is bad
Sever and Gash are also nice cause it applies your AP from str to the attack as well, something not to be over looked as that adds some nice numbers. Tho I would pick hamstring in PvP over either of them
Battle Rage is a nice elite to have with Sever + Gash + Galrath + FT
|
|
|
Aug 24, 2005, 05:45 PM // 17:45
|
#13
|
Jungle Guide
Join Date: Aug 2005
Guild: Arcana Animi [ARAN] (Currently recruiting)
Profession: W/
|
Quote:
Originally Posted by Great Gjl
Here's my build, if you're interested.
I've been tweaking this for a while now, and I believe it's probably the most one can get out of a War/Nec combo. Having said that, I'm still open to suggestions.
|
Unlike you, I prefer blood magic to curses. 20 ener
This build is work in progress yet, but there should be the final stats:
Class: Warrior / Necromancer
Attributes (first bonus rune, second armor piece):
Strength: 12 (10+1)
Swordsmanship: 15 (11+3+1)
Blood Magic: 10
1 point leftover on tactics
Skills (not final, since i lack all elite W skills and one N that i will be using):
W skills:
-Galrath Slash
-Pure Strike
-Final Thrust
-Dolyak signet
-"I will survive"
-Endure Pain
N skills:
-Life siphon
-Vampiric gaze
Last edited by Barazur; Aug 24, 2005 at 05:48 PM // 17:48..
|
|
|
Aug 24, 2005, 05:55 PM // 17:55
|
#14
|
Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
|
axe sword are best on w/n use plague touch and rigor mortis so you are not ineffective inside wards
16 sword
9+1 strength
9 curses
Sever
gash
hundred blades
final thrust
sprint
frenzy
rigor mortis
plague touch
16 axe
9+1 strength
9 curses
eviscerate
penetrating blow
disrupting chop
axe rake
sprint
frenzy
rigor mortis
plague touch
meh =/ rend is also viable so is defile flesh
Last edited by The Red Knight; Aug 24, 2005 at 05:57 PM // 17:57..
|
|
|
Aug 27, 2005, 04:39 PM // 16:39
|
#16
|
Jungle Guide
Join Date: Aug 2005
Guild: Arcana Animi [ARAN] (Currently recruiting)
Profession: W/
|
Quote:
Originally Posted by Enix
From my experiance with my Necro build, I would Keep Vampiric Touch and dump Vampiric Gaze and replace it with something more useful from your primary. I dont have a lot of first hand Warrior experiance, but good luck with your build.
|
I would do (and i do) the opposite because vamp touch costs too much. The health amount is proportional with a slight edge for vamp touch.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:08 PM // 17:08.
|